Textures

To create a new texture, call your virtual resource pack's texture method.

resources.texture("<type (item/block/etc)>", <Path/File object pointing to your original texture file>, "<internal resource name (optional)>");
Example
// This code registers the "test.png" file in the game's instance directory as "minecraft:item/diamond", overriding the original texture
VirtualResourcePack resources = new VirtualResourcePack("minecraft");
resources.texture("item", FMLPaths.GAMEDIR.get().resolve("test.png"), "diamond");

Note: The texture.png.mcmeta file will be added automatically.

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